I build the things that fly, drift, and fire in my games.
Game developer and 3D artist. Everything here started as a late-night Blender file before it ever became part of a playable project.
From the workbench
I've always liked things that move the way they're supposed to — a car that actually slides like it has weight, a jet that actually fights the air, a rifle that actually looks like it's been carried.
So that's what I build. Every model on this page came out of an actual game I was making, not a store shelf — I test it, break it, fix it, and only then call it done.
From the shelf
An 80s-inspired supercar built for a drifting game, tuned around real weight transfer and slide control instead of arcade shortcuts.
Built for an FPS project I'm still working on. Consolidated materials keep it light to render without losing the detail up close.
Flies on a custom aerodynamics stack I wrote myself — atmosphere modeling, G-force limiting, and a cockpit full of working displays.
What I do
Let's build something
you
here
Get in touch
Open to collaboration, commission work, and good conversations about games and 3D art.