hey, I'm Aloysius —

I build the things that fly, drift, and fire in my games.

Game developer and 3D artist. Everything here started as a late-night Blender file before it ever became part of a playable project.

a little about me

From the workbench

I've always liked things that move the way they're supposed to — a car that actually slides like it has weight, a jet that actually fights the air, a rifle that actually looks like it's been carried.

So that's what I build. Every model on this page came out of an actual game I was making, not a store shelf — I test it, break it, fix it, and only then call it done.

— Aloysius
a few builds

From the shelf

Classic supercar 3D model
the drift car
01
Drift Project Vehicle

An 80s-inspired supercar built for a drifting game, tuned around real weight transfer and slide control instead of arcade shortcuts.

Blender Pacejka tire physics Unity-ready
Rifle 3D model
the rifle
02
FPS Weapon Model

Built for an FPS project I'm still working on. Consolidated materials keep it light to render without losing the detail up close.

Blender Consolidated materials URP-ready
Fighter jet 3D model
the jet
03
Flight Simulator Jet

Flies on a custom aerodynamics stack I wrote myself — atmosphere modeling, G-force limiting, and a cockpit full of working displays.

Blender Custom aero physics Live cockpit displays
what I bring to the table

What I do

✓
3D Modeling
Game-ready meshes, clean topology, sensible poly counts
✓
Texturing
PBR materials, consolidated setups, mobile-conscious sizing
✓
Game Physics
Vehicle handling, flight aerodynamics, weapon systems
✓
Unity Integration
Prefabs, demo scenes, packages ready to drop in
say hello

Let's build something

wish
you
here

Get in touch

Open to collaboration, commission work, and good conversations about games and 3D art.